M:tG card similarity search
7R · Creature — Giant
When Bearer of the Heavens dies, destroy all permanents at the beginning of the next end step. 10/10
| Name | Mana | Type | Text |
|---|---|---|---|
| Wild Wasteland | 2R | Enchantment | Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn. |
| Ertai's Familiar | 1U | Creature — Illusion | Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) When Ertai's Familiar phases out or leaves the battlefield, mill three cards. {U}: Until your next upkeep, Ertai's Familiar can't phase out. 2/2 |
| Conscripted Infantry | 2R | Creature — Human Soldier | When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token. 3/1 |
| Sedraxis Alchemist | 2B | Creature — Zombie Wizard | When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand. 2/2 |
| This Town Ain't Big Enough | 4U | Instant | This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands. |
| Blade of the Bloodchief | 1 | Artifact — Equipment | Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1} |
| Ice | 1U | Instant | Tap target permanent. Draw a card. |
| Angrath's Marauders | 5RR | Creature — Human Pirate | If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead. 4/4 |
| Super Mutant Scavenger | 4G | Creature — Mutant Warrior | Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. 5/5 |
| Maalfeld Twins | 5B | Creature — Zombie | When Maalfeld Twins dies, create two 2/2 black Zombie creature tokens. 4/4 |