Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bear with Set's Mechanic

1G · Creature — Bear

Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.) 2/2

Similar cards

Color identity:
NameManaTypeText
Vulpine Harvester 3WCreature — Phyrexian Fox Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power. 3/3
Raised by Giants 5GLegendary Enchantment — Background Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Tuya Bearclaw 1RGLegendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. 2/2
Klauth, Unrivaled Ancient 5RGLegendary Creature — Dragon Flying, haste Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Fallaji Antiquarian 3RCreature — Human Artificer Haste When Fallaji Antiquarian enters the battlefield, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}. 3/3
Hanweir Battlements Land {T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Towering Gibbon 3GCreature — Ape Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control. */4
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Najal, the Storm Runner 2UURLegendary Creature — Efreet Wizard You may cast sorcery spells as though they had flash. Whenever Najal, the Storm Runner attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. 5/4
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Page 612