Card Codex

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17 May 2024: Card library updated.

Beaming Defiance

1W · Instant

Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Similar cards

Color identity:
NameManaTypeText
Scion of Glaciers 2UUCreature — Elemental {U}: Scion of Glaciers gets +1/-1 until end of turn. 2/5
Watercourser 2UCreature — Elemental {U}: Watercourser gets +1/-1 until end of turn. 2/3
Zombie Trailblazer BBBCreature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2
Nim Grotesque 6BCreature — Zombie Nim Grotesque gets +1/+0 for each artifact you control. 3/6
Nim Lasher 2BCreature — Zombie Nim Lasher gets +1/+0 for each artifact you control. 1/1
Glaive of the Guildpact 2Artifact — Equipment Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Orc General 2RCreature — Orc Warrior {T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn. 2/2
Gristle Grinner 4BCreature — Zombie Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn. 3/3
Goblin Chieftain 1RRCreature — Goblin Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. 2/2
Sworn to the Legion 4WWEnchantment When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team. Whenever you cast a creature spell, it perpetually gains double team.
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