Card Codex

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17 May 2024: Card library updated.

Beacon of Destiny

1W · Creature — Human Cleric

{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3

Similar cards

Color identity:
NameManaTypeText
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Coppercoat Vanguard 1WCreature — Human Soldier Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) 2/2
The First Eruption 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The First Eruption deals 1 damage to each creature without flying. II — Add {R}{R}. III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
A-Cabaretti Charm RGWInstant Choose one — • Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Invasion of the Giants UREnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2. II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker. III — The next Giant spell you cast this turn costs {2} less to cast.
Radiant Flames 2RSorcery Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Marauding Raptor 1RCreature — Dinosaur Creature spells you cast cost {1} less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. 2/3
Summoner's Pact 0Instant Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Sea Gate Stormcaller 1UCreature — Human Wizard Kicker {4}{U} When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies. 2/1
Cabal Ritual 1BInstant Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
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