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17 May 2024: Card library updated.

Battlegrace Angel

3WW · Creature — Angel

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Vampire's Zeal WInstant Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Dalek Intensive Care Plane — The Dalek Asylum When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn. Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Sword Dancer 1WCreature — Human Rebel {W}{W}: Target attacking creature gets -1/-0 until end of turn. 1/2
Granite Gargoyle 2RCreature — Gargoyle Flying {R}: Granite Gargoyle gets +0/+1 until end of turn. 2/2
Marble Gargoyle 2WArtifact Creature — Gargoyle Flying {W}: Marble Gargoyle gets +0/+1 until end of turn. 2/2
Malamet Battle Glyph GSorcery Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.
Launch the Fleet WSorcery Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Essence Infusion 1BSorcery Put two +1/+1 counters on target creature. It gains lifelink until end of turn.
Mage Slayer 1RGArtifact — Equipment Whenever equipped creature attacks, it deals damage equal to its power to the player or planeswalker it's attacking. Equip {3}
Salivating Gremlins 2RCreature — Gremlin Whenever an artifact enters the battlefield under your control, Salivating Gremlins gets +2/+0 and gains trample until end of turn. 2/3
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