Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battlefield Medic

1W · Creature — Human Cleric

{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield. 1/1

Similar cards

Color identity:
NameManaTypeText
Sisters of the Flame 1RRCreature — Human Shaman {T}: Add {R}. 2/2
Sunastian Falconer 3RGLegendary Creature — Human Shaman {T}: Add {C}{C}. 4/4
Vulshok Refugee 1RRCreature — Human Warrior Protection from red 3/2
Alora, Cheerful Thief 3UULegendary Creature — Halfling Rogue Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, a creature of your choice an opponent controls perpetually gets -1/-0. 4/4
Song of Totentanz XRSorcery Create X 1/1 black Rat creature tokens with "This creature can't block." Creatures you control gain haste until end of turn.
Elusive Spellfist 1UCreature — Human Monk Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. 1/3
Firestorm Phoenix 4RRCreature — Phoenix Flying If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it. 3/2
Ghostform 1USorcery Up to two target creatures can't be blocked this turn.
Conduit of Emrakul Creature — Eldrazi Werewolf Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn. 5/4
Protocol Knight 3UCreature — Human Knight When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.) 3/4
Page 319