M:tG card similarity search
1R · Creature — Goblin Warrior
Whenever Battle-Scarred Goblin becomes blocked, it deals 1 damage to each creature blocking it. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Defensive Formation | W | Enchantment | Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. |
| Arena Athlete | 1R | Creature — Human | Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1 |
| Thundersong Trumpeter | RW | Creature — Human Soldier | {T}: Target creature can't attack or block this turn. 2/1 |
| Lifetap | UU | Enchantment | Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
| Bull-Rush Bruiser | 3R | Creature — Minotaur Warrior | Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn. 4/3 |
| Mortarpod | 2 | Artifact — Equipment | Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to any target." Equip {2} |
| Daxos's Torment | 3B | Enchantment | Constellation — Whenever Daxos's Torment or another enchantment enters the battlefield under your control, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn. |
| Thieving Otter | 2U | Creature — Otter | Whenever Thieving Otter deals damage to an opponent, draw a card. 2/2 |
| Wyleth, Soul of Steel | 1RW | Legendary Creature — Human Warrior | Trample Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it. 2/2 |
| Suspicious Stowaway | 1U | Creature — Human Rogue Werewolf | Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1 |