M:tG card similarity search
2W · Enchantment — Aura
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Name | Mana | Type | Text |
---|---|---|---|
Fallaji Chaindancer | 3R | Creature — Human Soldier | {2}: Fallaji Chaindancer gains double strike until end of turn. 2/4 |
Verdant Embrace | 3GG | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token." |
Strands of Undeath | 3B | Enchantment — Aura | Enchant creature When Strands of Undeath enters the battlefield, target player discards two cards. {B}: Regenerate enchanted creature. |
Unexpected Allies | 1R | Sorcery | Target nontoken creature you control gets +2/+0 and gains double team until end of turn. It also gains first strike until end of turn if it has the same name as another creature you control or a creature card in your graveyard. |
Neheb, the Worthy | 1BR | Legendary Creature — Minotaur Warrior | First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card. 2/2 |
Alpha Status | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 for each other creature on the battlefield that shares a creature type with it. |
Turbo-Thwacking Auto-Hammer | Artifact — Contraption | Whenever you crank Turbo-Thwacking Auto-Hammer, target creature gains double strike until end of turn. | |
Arashin Foremost | 1WW | Creature — Human Warrior | Double strike Whenever Arashin Foremost enters the battlefield or attacks, another target Warrior creature you control gains double strike until end of turn. 2/2 |
Crowd's Favor | R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.) |
Fit of Rage | 1R | Sorcery | Target creature gets +3/+3 and gains first strike until end of turn. |