Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Battle Frenzy

2R · Instant

Green creatures you control get +1/+1 until end of turn. Nongreen creatures you control get +1/+0 until end of turn.

Similar cards

Color identity:
NameManaTypeText
Fire Urchin 1RCreature — Elemental Trample Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn. 1/3
Defend the Campus 3WInstant Choose one — • Creatures you control get +1/+1 until end of turn. • Destroy target creature with power 4 or greater.
Inferno Titan 4RRCreature — Giant {R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets. 6/6
Torchling 3RRCreature — Shapeshifter {R}: Untap Torchling. {R}: Target creature blocks Torchling this turn if able. {R}: Change the target of target spell that targets only Torchling. {1}: Torchling gets +1/-1 until end of turn. {1}: Torchling gets -1/+1 until end of turn. 3/3
Pyrewild Shaman 2RCreature — Goblin Shaman Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn. Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand. 3/1
Syr Faren, the Hengehammer GGLegendary Creature — Human Knight Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. 2/2
Cosmium Kiln Artifact When Cosmium Kiln enters the battlefield, create two 1/1 colorless Gnome artifact creature tokens. Creatures you control get +1/+1.
Burning Sun's Fury 1RInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn.
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Bull's Strength 1GInstant Target creature gets +2/+2 and gains trample until end of turn. Untap it.
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