M:tG card similarity search
2W · Instant
Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
| Name | Mana | Type | Text |
|---|---|---|---|
| Hazy Homunculus | 1U | Creature — Homunculus Illusion | Hazy Homunculus can't be blocked as long as defending player controls an untapped land. 1/1 |
| Flamestick Courier | 2R | Creature — Goblin | You may choose not to untap Flamestick Courier during your untap step. {2}{R}, {T}: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped. 2/1 |
| Sungold Sentinel | 1W | Creature — Human Soldier | Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2 |
| Divine Verdict | 3W | Instant | Destroy target attacking or blocking creature. |
| Farm | 2W | Instant | Destroy target attacking or blocking creature. |
| Neck Snap | 3W | Instant | Destroy target attacking or blocking creature. |
| Sentinel Sarah Lyons | 3RW | Legendary Creature — Human Knight | Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player. 4/4 |
| Stoneshock Giant | 3RR | Creature — Giant | {6}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stoneshock Giant becomes monstrous, creatures without flying your opponents control can't block this turn. 5/4 |
| Death-Hood Cobra | 1G | Creature — Phyrexian Snake | {1}{G}: Death-Hood Cobra gains reach until end of turn. {1}{G}: Death-Hood Cobra gains deathtouch until end of turn. 2/2 |
| Targ Nar, Demon-Fang Gnoll | RG | Legendary Creature — Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2 |