M:tG card similarity search
2GU · Creature — Human Artificer
Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card. 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Descendants' Path | 2G | Enchantment | At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library. |
| Diamond Mare | 2 | Artifact Creature — Horse | As Diamond Mare enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. 1/3 |
| Prism Ring | 1 | Artifact | As Prism Ring enters the battlefield, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life. |
| Ballyrush Banneret | 1W | Creature — Kithkin Soldier | Kithkin spells and Soldier spells you cast cost {1} less to cast. 2/1 |
| Tsabo Tavoc | 5BR | Legendary Creature — Phyrexian Horror | First strike, protection from legendary creatures {B}{B}, {T}: Destroy target legendary creature. It can't be regenerated. 7/4 |
| The Caldaia | Plane — Capenna | Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand. | |
| Sunken Citadel | Land — Cave | Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. | |
| Search Party Captain | 3W | Creature — Human Soldier | This spell costs {1} less to cast for each creature you attacked with this turn. When Search Party Captain enters the battlefield, draw a card. 2/2 |
| Bat Colony | 2W | Enchantment | When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control. |
| Impatience | 2R | Enchantment | At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player. |