M:tG card similarity search
| Name | Mana | Type | Text | 
|---|---|---|---|
| Court Archers | 2G | Creature — Human Archer | Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) 1/3 | 
| Apprentice Sharpshooter | 2G | Creature — Human Archer | Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) 1/4 | 
| Bird Admirer | 2G | Creature — Human Archer Werewolf | Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4 | 
| Taoist Hermit | 2G | Creature — Human Mystic | Hexproof (This creature can't be the target of spells or abilities your opponents control.) 2/2 | 
| Salt Road Patrol | 3W | Creature — Human Scout | Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) 2/5 | 
| Burly Breaker | 3GG | Creature — Human Werewolf | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5 | 
| Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 | 
| Jukai Messenger | G | Creature — Human Monk | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 | 
| Humble Budoka | 1G | Creature — Human Monk | Shroud (This creature can't be the target of spells or abilities.) 2/2 | 
| Farbog Explorer | 2W | Creature — Human Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/3 |