M:tG card similarity search
3RW · Legendary Creature — Angel
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Lodestone Golem | 4 | Artifact Creature — Golem | Nonartifact spells cost {1} more to cast. 5/3 |
| Garrison Griffin | 2W | Creature — Griffin | Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2 |
| Rampant Elephant | 3W | Creature — Elephant | {G}: Target creature blocks Rampant Elephant this turn if able. 2/2 |
| Trumpeting Armodon | 3G | Creature — Elephant | {1}{G}: Target creature blocks Trumpeting Armodon this turn if able. 3/3 |
| Tatterkite | 3 | Artifact Creature — Scarecrow | Flying Tatterkite can't have counters put on it. 2/1 |
| Aether Sting | 3R | Enchantment | Whenever an opponent casts a creature spell, Aether Sting deals 1 damage to that player. |
| Keeper of Tresserhorn | 5B | Creature — Avatar | Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life. 6/6 |
| Courageous Resolve | 2W | Instant | Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn. |
| Gaze of Justice | W | Sorcery | As an additional cost to cast this spell, tap three untapped white creatures you control. Exile target creature. Flashback {5}{W} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.) |
| Mavinda, Students' Advocate | 2W | Legendary Creature — Bird Advisor | Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.) 2/3 |