M:tG card similarity search
2G · Instant
Exile up to three target enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Spelleater Wolverine | 2R | Creature — Wolverine | Spelleater Wolverine has double strike as long as there are three or more instant and/or sorcery cards in your graveyard. 3/2 |
| Soul Sculptor | 2W | Creature — Human | {1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell. 1/1 |
| Pursuit of Flight | 1R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn." |
| Ravenloft Adventurer | 3B | Creature — Human Rogue Assassin | When Ravenloft Adventurer enters the battlefield, you take the initiative. If a creature an opponent controls would die, instead exile it and put a hit counter on it. Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it. 3/4 |
| Discourtesy Clerk | 3B | Creature — Vampire Employee | When Discourtesy Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life. 3/2 |
| Mesa Enchantress | 1WW | Creature — Human Druid | Whenever you cast an enchantment spell, you may draw a card. 0/2 |
| Verduran Enchantress | 1GG | Creature — Human Druid | Whenever you cast an enchantment spell, you may draw a card. 0/2 |
| Sluggishness | 1R | Enchantment — Aura | Enchant creature Enchanted creature can't block. When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand. |
| Banishing Light | 2W | Enchantment | When Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. |
| Borrowed Time | 2W | Enchantment | When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield. |