M:tG card similarity search
4WW · Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Name | Mana | Type | Text |
---|---|---|---|
Steam Clean | 1U | Sorcery — Adventure | Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.) |
Void Snare | U | Sorcery | Return target nonland permanent to its owner's hand. |
Intellectual Offering | 4U | Instant | Choose an opponent. You and that player each draw three cards. Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls. |
Free-for-All | 3U | Enchantment | When Free-for-All enters the battlefield, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards. |
Azorius Aethermage | 1WU | Creature — Human Wizard | Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1 |
Chaos Confetti | 4 | Artifact | {4}, {T}: Tear Chaos Confetti into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game. |
Hammer of Bogardan | 1RR | Sorcery | Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep. |
Elemental Resonance | 2GG | Enchantment — Aura | Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) |
Anarchy | 2RR | Sorcery | Destroy all white permanents. |
Empyrial Armor | 1WW | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |