M:tG card similarity search
4WW · Enchantment
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
Name | Mana | Type | Text |
---|---|---|---|
Outpost Siege | 3R | Enchantment | As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target. |
Valakut Awakening | 2R | Instant | Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
Freyalise's Radiance | 1G | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Snow permanents don't untap during their controllers' untap steps. |
Bringer of the Blue Dawn | 7UU | Creature — Bringer | You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may draw two cards. 5/5 |
Coveted Falcon | 1UU | Artifact Creature — Bird | Flying Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way. 1/4 |
Death Wish | 1BB | Sorcery | You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish. |
Inventors' Fair | Legendary Land | At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts. | |
Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |
Okina Nightwatch | 4G | Creature — Human Monk | As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3. 4/3 |
Introduction to Annihilation | 5 | Sorcery — Lesson | Exile target nonland permanent. Its controller draws a card. |