Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Baron Bertram Graywater

2WB · Legendary Creature — Vampire Noble

Whenever one or more tokens enter the battlefield under your control, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn. {1}{B}, Sacrifice another creature or artifact: Draw a card. 3/4

Similar cards

Color identity:
NameManaTypeText
Planar Void BEnchantment Whenever another card is put into a graveyard from anywhere, exile that card.
Darkwatch Elves 2GCreature — Elf Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Preacher of the Schism 2BCreature — Vampire Cleric Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4
Lukamina, Wolf Form 2RGLegendary Creature — Wolf Druid Menace Whenever this creature specializes or attacks, create a 2/2 green Wolf creature token. When Lukamina, Wolf Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped. 4/4
Capture of Jingzhou 3UUSorcery Take an extra turn after this one.
Temporal Manipulation 3UUSorcery Take an extra turn after this one.
Time Walk 1USorcery Take an extra turn after this one.
Boomer Scrapper 1BRCreature — Human Soldier Whenever Boomer Scrapper enters the battlefield or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on Boomer Scrapper. 1/1
Roving Harper 2WCreature — Elf Scout When Roving Harper enters the battlefield, draw a card. 2/2
Seer's Sundial 4Artifact Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
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