Card Codex

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17 May 2024: Card library updated.

Barging Sergeant

4R · Creature — Minotaur Soldier

Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) 4/2

Similar cards

Color identity:
NameManaTypeText
Company Commander 2WBCreature — Human Soldier Command Section — When Company Commander enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to the number of opponents you have. Bring it Down! — Whenever Company Commander attacks, creatures you control gain deathtouch until end of turn. 2/4
Devil K. Nevil 2RLegendary Creature — Devil Performer Haste When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.) 2/1
Smelt-Ward Gatekeepers 3RCreature — Human Warrior When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 2/4
Kamahl, Pit Fighter 4RRLegendary Creature — Human Barbarian Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target. 6/1
Sibling Rivalry 3RSorcery Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")
Lava Hounds 2RRCreature — Dog Haste When Lava Hounds enters the battlefield, it deals 4 damage to you. 4/4
A-Carnelian Orb of Dragonkind 2RArtifact {T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.
Stalwart Shield-Bearers 1WCreature — Human Soldier Defender Other creatures you control with defender get +0/+2. 0/3
Halimar Wavewatch 1UCreature — Merfolk Soldier Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 0/6 LEVEL 5+ 6/6 Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 0/3
Armament Master WWCreature — Kor Soldier Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2
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