Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bargaining Table

5 · Artifact

{X}, {T}: Draw a card. X is the number of cards in an opponent's hand.

Similar cards

Color identity:
NameManaTypeText
Fractal Summoning XG/UG/USorcery — Lesson Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Flash Foliage 2GInstant Cast this spell only during combat after blockers are declared. Create a 1/1 green Saproling creature token that's blocking target creature attacking you. Draw a card.
Azra Oddsmaker 1BRCreature — Azra Warrior At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. 3/3
Aerial Formation UInstant Strive — This spell costs {2}{U} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain flying until end of turn.
Wreck Hunter BBCreature — Human Artificer Flash When Wreck Hunter enters the battlefield, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") 2/2
Umbris, Fear Manifest 3UBLegendary Creature — Nightmare Horror Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile. Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card. 1/1
Curfew UInstant Each player returns a creature they control to its owner's hand.
Valiant Farewell 1WInstant Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0." Draw a card.
Disintegrate XRSorcery Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
S.N.O.T. GCreature — Ooze You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*²
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