M:tG card similarity search
1 · Artifact
{1}, {T}, Sacrifice Barbed Sextant: Add one mana of any color. Draw a card at the beginning of the next turn's upkeep.
Name | Mana | Type | Text |
---|---|---|---|
Gatstaf Shepherd | 1G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd. 2/2 |
Grizzled Outcasts | 4G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts. 4/4 |
Hinterland Hermit | 1R | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit. 2/1 |
Hinterland Logger | 1G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger. 2/1 |
Lambholt Elder | 2G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder. 1/2 |
Villagers of Estwald | 2G | Creature — Human Werewolf | At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. 2/3 |
Midnight Clock | 2U | Artifact | {T}: Add {U}. {2}{U}: Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock. |
Ride the Avalanche | GU | Instant | The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell. |
Lae'zel's Acrobatics | 3W | Instant | Exile all nontoken creatures you control, then roll a d20. 1—9 | Return those cards to the battlefield under their owner's control at the beginning of the next end step. 10—20 | Return those cards to the battlefield under their owner's control, then exile them again. Return those cards to the battlefield under their owner's control at the beginning of the next end step. |
Fatespinner | 1UU | Creature — Human Wizard | At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn. 1/2 |