M:tG card similarity search
1R · Creature — Human Barbarian Beast
When you control no Swamps, sacrifice Barbarian Outcast. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Greater Good | 2GG | Enchantment | Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards. |
A-Earthquake Dragon | 14G | Creature — Elemental Dragon | This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample {2}{G}, Sacrifice a land: Return A-Earthquake Dragon from your graveyard to your hand. 10/10 |
Dakmor Lancer | 4BB | Creature — Human Knight | When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3 |
Order of Midnight | 1B | Creature — Human Knight | Flying Order of Midnight can't block. 2/2 |
Daysquad Marshal | 3W | Creature — Human Soldier | When Daysquad Marshal enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Protector of Gondor | 3W | Creature — Human Soldier | When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token. 3/3 |
Renounce | 1W | Instant | Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way. |
Ambush Paratrooper | 1W | Creature — Human Soldier | Flash Flying {5}: Creatures you control get +1/+1 until end of turn. 1/2 |
Underworld Breach | 1R | Enchantment | Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |