M:tG card similarity search
4R · Creature — Human Barbarian Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tawnos, the Toymaker | 3GU | Legendary Creature — Human Artificer | Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.) 3/5 |
| Stealer of Secrets | 2U | Creature — Human Rogue | Whenever Stealer of Secrets deals combat damage to a player, draw a card. 2/2 |
| Moriok Rigger | 2B | Creature — Human Rogue Rigger | Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger. 2/2 |
| Moodmark Painter | 2BB | Creature — Human Shaman | Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can't be blocked except by two or more creatures.) 2/3 |
| Wake Thrasher | 2U | Creature — Merfolk Soldier | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 |
| Saltfield Recluse | 2W | Creature — Human Rebel Cleric | {T}: Target creature gets -2/-0 until end of turn. 1/2 |
| Mild-Mannered Librarian | G | Creature — Human | {3}{G}: Mild-Mannered Librarian becomes a Werewolf. Put two +1/+1 counters on it and you draw a card. Activate only once. 1/1 |
| Anointer Priest | 1W | Creature — Human Cleric | Whenever a creature token enters the battlefield under your control, you gain 1 life. Embalm {3}{W} ({3}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.) 1/3 |
| Aysen Highway | 3WWW | Enchantment | White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.) |
| Geist Trappers | 4G | Creature — Human Warrior | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Geist Trappers is paired with another creature, both creatures have reach. 3/5 |