M:tG card similarity search
R · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
| Name | Mana | Type | Text |
|---|---|---|---|
| Nanogene Conversion | 3U | Sorcery | Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary. |
| Ebony Fly | 2 | Artifact | Ebony Fly enters the battlefield tapped. {T}: Add {C}. {4}: Roll a d6. Until end of turn, you may have Ebony Fly become an X/X Insect artifact creature with flying, where X is the result. Whenever Ebony Fly attacks, another target attacking creature gains flying until end of turn. |
| Knight of the Pilgrim's Road | 2W | Creature — Human Knight | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 3/2 |
| Meneldor, Swift Savior | 3U | Legendary Creature — Bird Soldier | Flying Whenever Meneldor, Swift Savior deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control. 3/3 |
| Mage's Guile | 1U | Instant | Target creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Cycling {U} ({U}, Discard this card: Draw a card.) |
| Stairs to Infinity | Plane — Xerex | Players have no maximum hand size. Whenever you roll the planar die, draw a card. Whenever chaos ensues, reveal the top card of your planar deck. You may put it on the bottom of your planar deck. | |
| Warthog | 1GG | Creature — Boar | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2 |
| Zodiac Pig | 3B | Creature — Boar | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/3 |
| Hat Trick | 1W | Instant | Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn. |
| Reflecting Pool | Land | {T}: Add one mana of any type that a land you control could produce. |