M:tG card similarity search
R · Enchantment — Class
(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sacred Armory | 2 | Artifact | {2}: Target creature gets +1/+0 until end of turn. |
| Show of Valor | 1W | Instant | Target creature gets +2/+4 until end of turn. |
| Titanic Growth | 1G | Instant | Target creature gets +4/+4 until end of turn. |
| Tower of Champions | 4 | Artifact | {8}, {T}: Target creature gets +6/+6 until end of turn. |
| Untamed Might | XG | Instant | Target creature gets +X/+X until end of turn. |
| Wax | G | Instant | Target creature gets +2/+2 until end of turn. |
| Wielding the Green Dragon | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
| Akawalli, the Seething Tower | 1BG | Legendary Creature — Fungus | Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample. Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature. 3/3 |
| Rapacious Guest | 2B | Creature — Halfling Citizen | Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on Rapacious Guest. When Rapacious Guest leaves the battlefield, target opponent loses life equal to its power. 2/2 |
| Case of the Trampled Garden | 2G | Enchantment — Case | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |