M:tG card similarity search
U · Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
| Name | Mana | Type | Text |
|---|---|---|---|
| Monstrous Rage | R | Instant | Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) |
| Squee, Goblin Nabob | 2R | Legendary Creature — Goblin | At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. 1/1 |
| Fatal Frenzy | 2R | Instant | Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. |
| Sorin, Imperious Bloodlord | 2B | Legendary Planeswalker — Sorin | [+1]: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. [+1]: You may sacrifice a Vampire. When you do, Sorin, Imperious Bloodlord deals 3 damage to any target and you gain 3 life. [−3]: You may put a Vampire creature card from your hand onto the battlefield. Loyalty 4 |
| Dawnbreak Reclaimer | 4WW | Creature — Angel | Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control. 5/5 |
| Eidolon of Inspiration | 1WW | Enchantment Creature — Spirit | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. 2/2 |
| Elemental Resonance | 2GG | Enchantment — Aura | Enchant permanent At the beginning of your precombat main phase, add mana equal to enchanted permanent's mana cost. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) |
| Inner Calm, Outer Strength | 2G | Instant — Arcane | Target creature gets +X/+X until end of turn, where X is the number of cards in your hand. |
| Whirling Strike | 1R | Instant | Target creature gets +2/+0 and gains first strike and trample until end of turn. |
| Kjeldoran Elite Guard | 3W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2 |