M:tG card similarity search
2W · Instant — Adventure
Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Mycosynth Lattice | 6 | Artifact | All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color. |
| Expropriate | 7UU | Sorcery | Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. |
| Rootcoil Creeper | GU | Creature — Plant Horror | {T}: Add one mana of any color. {T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard. {G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand. 2/2 |
| Immortal Coil | 2BB | Artifact | {T}, Exile two cards from your graveyard: Draw a card. If damage would be dealt to you, prevent that damage. Exile a card from your graveyard for each 1 damage prevented this way. When there are no cards in your graveyard, you lose the game. |
| Supernatural Rescue | 3W | Enchantment — Aura | This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |
| Olag, Ludevic's Hubris | Legendary Creature — Zombie | As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it. 4/4 | |
| Hallowed Haunting | 2WW | Enchantment | As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control." |
| Mishra's Foundry | Land | {T}: Add {C}. {2}: Mishra's Foundry becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {1}, {T}: Target attacking Assembly-Worker gets +2/+2 until end of turn. | |
| Cannibalize | 1B | Sorcery | Choose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. |
| Angel's Tomb | 3 | Artifact | Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn. |