M:tG card similarity search
4W · Sorcery
This spell costs {2} less to cast if it targets a tapped creature. Exile target creature.
| Name | Mana | Type | Text |
|---|---|---|---|
| Tainted Pact | 1B | Instant | Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first. |
| Carrion Locust | 2B | Creature — Insect Horror | Flying When Carrion Locust enters the battlefield, exile target card from an opponent's graveyard. If it was a creature card, that player loses 1 life. 2/1 |
| Torens, Fist of the Angels | 1GW | Legendary Creature — Human Cleric | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training. 2/2 |
| Remand | 1U | Instant | Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card. |
| Scooch | 1B | Instant | Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card. |
| Balthor the Defiled | 2BB | Legendary Creature — Zombie Dwarf | Minion creatures get +1/+1. {B}{B}{B}, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield. 2/2 |
| Glóin, Dwarf Emissary | 2R | Legendary Creature — Dwarf Advisor | Whenever you cast a historic spell, create a Treasure token. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) {T}, Sacrifice a Treasure: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 3/3 |
| Canopy Claws | G | Instant | Target creature loses flying until end of turn. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Tales of Master Seshiro | 4G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control. |
| Primal Might | XG | Sorcery | Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. |