M:tG card similarity search
· Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Blightbelly Rat | 1B | Creature — Phyrexian Rat | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Blightbelly Rat dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/2 |
Echoing Equation | 3UU | Sorcery | Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary. |
Auger Spree | 1BR | Instant | Target creature gets +4/-4 until end of turn. |
Bedeck | B/RB/R | Instant | Target creature gets +3/-3 until end of turn. |
Flowstone Infusion | R | Instant | Target creature gets +2/-2 until end of turn. |
Lash of Malice | B | Instant | Target creature gets +2/-2 until end of turn. |
Spatial Contortion | 1C | Instant | ({C} represents colorless mana.) Target creature gets +3/-3 until end of turn. |
Warlock Class | B | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. {1}{B}: Level 2 When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {6}{B}: Level 3 At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.) |
Graveyard Glutton | Creature — Werewolf | Ward—Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Bound in Silence | 2W | Tribal Enchantment — Rebel Aura | Enchant creature Enchanted creature can't attack or block. |