M:tG card similarity search
· Creature — Werewolf
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Name | Mana | Type | Text |
---|---|---|---|
Enfeeblement | BB | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2. |
Mire's Grasp | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-3. |
Pin to the Earth | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets -6/-0. |
Sensory Deprivation | U | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
Torment | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-0. |
Weakness | B | Enchantment — Aura | Enchant creature Enchanted creature gets -2/-1. |
Weight of the Underworld | 3B | Enchantment — Aura | Enchant creature Enchanted creature gets -3/-2. |
Ironclaw Buzzardiers | 2R | Creature — Orc Scout | Ironclaw Buzzardiers can't block creatures with power 2 or greater. {R}: Ironclaw Buzzardiers gains flying until end of turn. 2/2 |
Thoughtcutter Agent | UB | Artifact Creature — Human Rogue | {U}{B}, {T}: Target player loses 1 life and reveals their hand. 1/1 |
Intimidator Initiate | R | Creature — Goblin Shaman | Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn. 1/1 |