M:tG card similarity search
7 · Creature — Eldrazi
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control. 7/5
Name | Mana | Type | Text |
---|---|---|---|
Wall of Torches | 1R | Creature — Wall | Defender (This creature can't attack.) 4/1 |
Wall of Wood | G | Creature — Wall | Defender (This creature can't attack.) 0/3 |
Throne of the Grim Captain | 2 | Legendary Artifact | {T}: Mill two cards. Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire {4} ({4}, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Yare | 2W | Instant | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. |
Trusty Companion | 1W | Creature — Hyena | Vigilance Trusty Companion can't attack alone. 3/2 |
Dream Eater | 4UU | Creature — Nightmare Sphinx | Flash Flying When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) 4/3 |
Kellan, Daring Traveler | 1W | Legendary Creature — Human Faerie Scout | Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard. 2/3 |
Frenzied Saddlebrute | 4R | Creature — Orc Warrior | Haste All creatures can attack your opponents and planeswalkers your opponents control as though those creatures had haste. 5/4 |
Stand or Fall | 3R | Enchantment | At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn. |
Pledge of Loyalty | 1W | Enchantment — Aura | Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. |