M:tG card similarity search
2 · Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one — • You gain 2 life. • Prevent the next 2 damage that would be dealt to any target this turn.
Name | Mana | Type | Text |
---|---|---|---|
Fleshbag Marauder | 2B | Creature — Zombie Warrior | When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. 3/1 |
Confiscation Coup | 3UU | Sorcery | Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it. |
Phantasmal Forces | 3U | Creature — Illusion | Flying At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}. 4/1 |
Elsewhere Flask | 2 | Artifact | When Elsewhere Flask enters the battlefield, draw a card. Sacrifice Elsewhere Flask: Choose a basic land type. Each land you control becomes that type until end of turn. |
Determined | GU | Instant | Other spells you control can't be countered this turn. Draw a card. |
Spindrift Drake | U | Creature — Drake | Flying At the beginning of your upkeep, sacrifice Spindrift Drake unless you pay {U}. 2/1 |
Soulhunter Rakshasa | 3BB | Creature — Demon | Soulhunter Rakshasa can't block. When Soulhunter Rakshasa enters the battlefield, if you cast it from your hand, it deals 1 damage to target opponent for each Swamp you control. 5/5 |
Heartwarming Redemption | 2RW | Instant | Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand. |
The War in Heaven | 3BBB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw three cards and you lose 3 life. II — Mill three cards. III — Choose up to three target creature cards with total mana value 8 or less in your graveyard. Return each of them to the battlefield with a necrodermis counter on it. They're artifacts in addition to their other types. |
Solitude | 3WW | Creature — Elemental Incarnation | Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand. 3/2 |