Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Baleful Stare

2U · Sorcery

Target opponent reveals their hand. You draw a card for each Mountain and red card in it.

Similar cards

Color identity:
NameManaTypeText
Ad Nauseam 3BBInstant Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.
Lost Mine of Phandelver Dungeon Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
Rohirrim Chargers 2RWCreature — Human Knight You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order. 4/4
Needle Drop RInstant Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
Crypt Incursion 2BInstant Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Urza's Sylex 3Legendary Artifact {2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Unexpected Conversion 2USorcery Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
Tuvasa the Sunlit GWULegendary Creature — Merfolk Shaman Tuvasa the Sunlit gets +1/+1 for each enchantment you control. Whenever you cast your first enchantment spell each turn, draw a card. 1/1
Moonshae Pixie 3UCreature — Faerie Flying When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn. 2/2
Proft's Eidetic Memory 1ULegendary Enchantment When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
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