M:tG card similarity search
2R/WR/WR/W · Creature — Spirit Horror
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Gale, Holy Conduit | 3WU | Legendary Creature — Human Wizard | Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying. 4/5 |
| Beregond of the Guard | 3W | Legendary Creature — Human Soldier | Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |
| Putrefaction | 4B | Enchantment | Whenever a player casts a green or white spell, that player discards a card. |
| Rabid Wombat | 2GG | Creature — Wombat | Vigilance Rabid Wombat gets +2/+2 for each Aura attached to it. 0/1 |
| Haunter of Nightveil | 3UB | Creature — Spirit | Creatures your opponents control get -1/-0. 3/4 |
| Barbarian Ring | Land | {T}: Add {R}. Barbarian Ring deals 1 damage to you. Threshold — {R}, {T}, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard. | |
| Blight Mound | 2B | Enchantment | Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." |
| Glory Bearers | 3W | Enchantment Creature — Human Cleric | Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4 |
| Drannith Healer | 1W | Creature — Human Cleric | Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.) 2/2 |
| Pie-Eating Contest | 4G | Sorcery | As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn. |