Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Balance

1W · Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Similar cards

Color identity:
NameManaTypeText
Seismic Assault RRREnchantment Discard a land card: Seismic Assault deals 2 damage to any target.
Doubtless One 3WCreature — Cleric Avatar Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */*
Expand the Sphere 3GSorcery Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Araumi of the Dead Tide 1UBLegendary Creature — Merfolk Wizard {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4
No Witnesses 2WWSorcery Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Orcish Paratroopers 2RCreature — Orc Paratrooper When Orcish Paratroopers enters the battlefield, flip it from a height of at least one foot. Sacrifice Orcish Paratroopers unless it turns over completely at least once during the flip and lands face up. 4/4
Cunning Lethemancer 2BCreature — Human Wizard At the beginning of your upkeep, each player discards a card. 2/2
Mob Verdict 2RRSorcery Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Magnetic Mountain 1RREnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4} for each creature chosen this way. If the player does, untap those creatures.
Thelon's Curse GGEnchantment Blue creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {U} for each creature chosen this way. If the player does, untap those creatures.
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