Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bad Wolf Bay

· Plane — Earth

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.

Similar cards

Color identity:
NameManaTypeText
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Frost Trickster 2UCreature — Bird Wizard Flying When Frost Trickster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
Gather Specimens 3UUUInstant If a creature would enter the battlefield under an opponent's control this turn, it enters the battlefield under your control instead.
Spire Patrol 2WUCreature — Human Soldier Flying When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 3/2
Territorial Witchstalker 1GCreature — Wolf Defender At the beginning of combat on your turn, if you control a creature with power 4 or greater, Territorial Witchstalker gets +1/+0 until end of turn and can attack this turn as though it didn't have defender. 2/3
Snow Hound 2WCreature — Dog {1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand. 1/1
Final-Word Phantom 2UCreature — Spirit Detective Flash Flying During each opponent's end step, you may cast spells as though they had flash. 1/4
Carrion Rats BCreature — Rat Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a player does, Carrion Rats assigns no combat damage this turn. 2/1
Rebel Salvo 2RInstant Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
The One Ring 4Legendary Artifact Indestructible When The One Ring enters the battlefield, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
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