M:tG card similarity search
1G · Creature — Dog
Trample Whenever a player casts a spell, put a chip counter on its mana value. B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them. 1/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Unchecked Growth | 2G | Instant — Arcane | Target creature gets +4/+4 until end of turn. If it's a Spirit, it gains trample until end of turn. |
| Satoru, the Infiltrator | UB | Legendary Creature — Human Ninja Rogue | Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3 |
| Stoic Sphinx | 2UU | Creature — Sphinx | Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3 |
| Harvesttide Infiltrator | 2R | Creature — Human Werewolf | Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/2 |
| Satyr Grovedancer | 1G | Creature — Satyr Shaman | When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature. 1/1 |
| Ajani's Comrade | 1G | Creature — Elf Soldier | Trample At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade. 2/2 |
| Assaultron Dominator | 1R | Artifact Creature — Robot | When Assaultron Dominator enters the battlefield, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature. 2/2 |
| Patron of the Valiant | 3WW | Creature — Angel | Flying When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it. 4/4 |
| Lin Sivvi, Defiant Hero | 1WW | Legendary Creature — Human Rebel | {X}, {T}: Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle. {3}: Put target Rebel card from your graveyard on the bottom of your library. 1/3 |
| Radiant Essence | 1GW | Creature — Spirit | Radiant Essence gets +1/+2 as long as an opponent controls a black permanent. 2/3 |