M:tG card similarity search
1G · Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
| Name | Mana | Type | Text | 
|---|---|---|---|
| Rest for the Weary | 1W | Instant | Target player gains 4 life. Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead. | 
| Rejuvenate | 3G | Sorcery | You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.) | 
| Cram Session | 1B/G | Sorcery | You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) | 
| Angel's Mercy | 2WW | Instant | You gain 7 life. | 
| Braidwood Cup | 3 | Artifact | {T}: You gain 1 life. | 
| Chaplain's Blessing | W | Sorcery | You gain 5 life. | 
| Fountain of Youth | 0 | Artifact | {2}, {T}: You gain 1 life. | 
| Marble Chalice | 2W | Artifact | {T}: You gain 1 life. | 
| Nourish | GG | Instant | You gain 6 life. | 
| Sacred Nectar | 1W | Sorcery | You gain 4 life. |