Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Azorius Aethermage

1WU · Creature — Human Wizard

Whenever a permanent is returned to your hand, you may pay {1}. If you do, draw a card. 1/1

Similar cards

Color identity:
NameManaTypeText
Road of Return GGSorcery Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)
Karmic Justice 2WEnchantment Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Soratami Rainshaper 2UCreature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1
High Priest of Penance WBCreature — Human Cleric Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1
Druid of Purification 3GCreature — Human Druid When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way. 2/3
Second Thoughts 4WInstant Exile target attacking creature. Draw a card.
Martyr's Bond 4WWEnchantment Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Magical Hacker 1UCreature — Human Gamer {U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn. 1/2
Mindmoil 4REnchantment Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
Agent of Treachery 5UUCreature — Human Rogue When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards. 2/3
Page 197