M:tG card similarity search
2WWUU · Legendary Creature — Sphinx
Flying When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn. Whenever Azor attacks, you may pay {X}{W}{U}{U}. If you do, you gain X life and draw X cards. 6/6
Name | Mana | Type | Text |
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Nissa, Voice of Zendikar | 1GG | Legendary Planeswalker — Nissa | [+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control. Loyalty 3 |
Proft's Eidetic Memory | 1U | Legendary Enchantment | When Proft's Eidetic Memory enters the battlefield, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one. |
Hightide Hermit | 4U | Creature — Crab | Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4 |
Skyline Scout | 1W | Creature — Human Scout | Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn. 2/1 |
Repository Skaab | 3U | Creature — Zombie | Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Repository Skaab exploits a creature, return target instant or sorcery card from your graveyard to your hand. 3/3 |
Crypt Rats | 2B | Creature — Rat | {X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X. 1/1 |
Glistening Dawn | 2GG | Sorcery | Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) |
Drowner Initiate | U | Creature — Merfolk Wizard | Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards. 1/1 |
Dragon Tempest | 1R | Enchantment | Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
Eternal Flame | 2RR | Sorcery | Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control. |