M:tG card similarity search
3WWW · Enchantment
White creatures have plainswalk. (They can't be blocked as long as defending player controls a Plains.)
| Name | Mana | Type | Text | 
|---|---|---|---|
| Mountain Yeti | 2RR | Creature — Yeti | Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Protection from white 3/3 | 
| Ihsan's Shade | 3BBB | Legendary Creature — Shade Knight | Protection from white 5/5 | 
| Shivan Zombie | BR | Creature — Phyrexian Barbarian Zombie | Protection from white 2/2 | 
| Virtue's Ruin | 2B | Sorcery | Destroy all white creatures. | 
| Rider in Need | 2W | Sorcery — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.) | 
| Ardenvale Fealty | 1W | Instant — Adventure | Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.) | 
| Mobilization | 2W | Enchantment | Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token. | 
| Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 | 
| Call the Cavalry | 3W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. | 
| Train Troops | 4W | Sorcery — Adventure | Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) |