Card Codex

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17 May 2024: Card library updated.

Awe for the Guilds

2R · Sorcery

Monocolored creatures can't block this turn.

Similar cards

Color identity:
NameManaTypeText
Quicken UInstant The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Supersize 1GInstant Target creature gets +3½/+3½ until end of turn.
Steam Catapult 3WWCreature — Human Soldier {T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared. 2/3
Segovian Leviathan 4UCreature — Leviathan Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 3/3
Weirding Shaman 1BCreature — Goblin Shaman {3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens. 2/1
Shadow Alley Denizen BCreature — Vampire Rogue Whenever another black creature enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
Marsh Flitter 3BCreature — Faerie Rogue Flying When Marsh Flitter enters the battlefield, create two 1/1 black Goblin Rogue creature tokens. Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn. 1/1
Restless Bones 2BCreature — Skeleton {3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate Restless Bones. 1/1
Shoving Match 2UInstant Until end of turn, all creatures gain "{T}: Tap target creature."
Dwarven Pony RCreature — Horse {1}{R}, {T}: Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 1/1
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