Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Awakening Zone

2G · Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Similar cards

Color identity:
NameManaTypeText
Goblin Marshal 4RRCreature — Goblin Warrior Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Goblin Marshal enters the battlefield or dies, create two 1/1 red Goblin creature tokens. 3/3
Davros, Dalek Creator 1UBRLegendary Artifact Creature — Alien Scientist Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card. 3/4
Ingenious Prodigy XUCreature — Human Wizard Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1
Rise of the Varmints 3GSorcery Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Ancient Spring Land Ancient Spring enters the battlefield tapped. {T}: Add {U}. {T}, Sacrifice Ancient Spring: Add {W}{B}.
Dwarven Ruins Land Dwarven Ruins enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Ebon Stronghold Land Ebon Stronghold enters the battlefield tapped. {T}: Add {B}. {T}, Sacrifice Ebon Stronghold: Add {B}{B}.
Geothermal Crevice Land Geothermal Crevice enters the battlefield tapped. {T}: Add {R}. {T}, Sacrifice Geothermal Crevice: Add {B}{G}.
Havenwood Battleground Land Havenwood Battleground enters the battlefield tapped. {T}: Add {G}. {T}, Sacrifice Havenwood Battleground: Add {G}{G}.
Irrigation Ditch Land Irrigation Ditch enters the battlefield tapped. {T}: Add {W}. {T}, Sacrifice Irrigation Ditch: Add {G}{U}.
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