Card Codex

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17 May 2024: Card library updated.

Awakening Zone

2G · Enchantment

At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."

Similar cards

Color identity:
NameManaTypeText
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Old Fogey GGSummon — Dinosaur Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 7/7
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
Infernal Scarring 1BEnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
Monkey Cage 5Artifact When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Sarkhan, Fireblood 1RRLegendary Planeswalker — Sarkhan [+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying. Loyalty 3
Synchronous Sliver 4UCreature — Sliver All Sliver creatures have vigilance. 3/3
Roar of the Fifth People Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 3/3 green Dinosaur creature tokens. II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'" III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle. IV — Dinosaurs you control gain double strike and trample until end of turn.
Thundering Mightmare 4GCreature — Horse Spirit Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature." 3/3
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