M:tG card similarity search
· Creature — Elemental
Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Emrakul, the Aeons Torn | 15 | Legendary Creature — Eldrazi | This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library. 15/15 |
| Brazen Buccaneers | 3R | Creature — Human Pirate | Haste When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
| Stalking Stones | Land | {T}: Add {C}. {6}: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.) | |
| Slickshot Vault-Buster | 2U | Creature — Human Rogue | Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4 |
| Mindlink Mech | 2U | Artifact — Vehicle | Flying Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying. Crew 1 4/3 |
| Flamekin Village | Land | As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped. {T}: Add {R}. {R}, {T}: Target creature gains haste until end of turn. | |
| Pippin, Guard of the Citadel | WU | Legendary Creature — Halfling Soldier | Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.) 2/2 |
| Mobile Homestead | 2 | Artifact — Vehicle | Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 3/3 |
| Bloodbraid Marauder | 1R | Creature — Human Berserker | Bloodbraid Marauder can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/1 |
| Standing Army | 2WW | Creature — Human Soldier | As long as you're standing, Standing Army has vigilance. 2/4 |