M:tG card similarity search
· Creature — Elemental
Vigilance, haste As long as Awakened Skyclave is on the battlefield, it's a land in addition to its other types. {T}: Add one mana of any color. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Xanathar, Guild Kingpin | 4UB | Legendary Creature — Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. 5/6 |
| Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |
| Kessig Naturalist | RG | Creature — Human Werewolf | Whenever Kessig Naturalist attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2 |
| Terra Eternal | 2W | Enchantment | All lands have indestructible. |
| Lightning Mauler | 1R | Creature — Human Berserker | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste. 2/1 |
| Zoetic Glyph | 2U | Enchantment — Aura | Enchant artifact Enchanted artifact is a Golem creature with base power and toughness 5/4 in addition to its other types. When Zoetic Glyph is put into a graveyard from the battlefield, discover 3. |
| Jolrael, Voice of Zhalfir | 2GU | Legendary Creature — Human Druid | At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3 |
| Resurgence | 3RW | Sorcery | Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase. |
| Rampaging Growth | 3G | Instant | Search your library for a basic land card, put it on the battlefield, then shuffle. Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land. |
| Quicksilver Fountain | 3 | Artifact | At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |