M:tG card similarity search
6UU · Creature — Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast. Flying 5/6
Name | Mana | Type | Text |
---|---|---|---|
Athreos, Shroud-Veiled | 4WB | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. At the beginning of your end step, put a coin counter on another target creature. Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control. 4/7 |
Risen Riptide | 2U | Creature — Elemental | Whenever you cast a kicked spell, Risen Riptide has base power and toughness 5/5 until end of turn. 0/5 |
Nimble Larcenist | WUB | Creature — Bird Rogue | Flying When Nimble Larcenist enters the battlefield, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card. 2/1 |
Scared Stiff | 2B | Creature — Zombie Coward Guest | Scared Stiff has menace as long as you control a stickered permanent. 3/2 |
Teferi, Time Raveler | 1WU | Legendary Planeswalker — Teferi | Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card. Loyalty 4 |
Perplexing Chimera | 4U | Enchantment Creature — Chimera | Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3 |
Whiplash Trap | 3UU | Instant — Trap | If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands. |
Golem's Heart | 2 | Artifact | Whenever a player casts an artifact spell, you may gain 1 life. |
Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
Amnesia | 3UUU | Sorcery | Target player reveals their hand and discards all nonland cards. |