M:tG card similarity search
6UU · Creature — Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast. Flying 5/6
Name | Mana | Type | Text |
---|---|---|---|
Priest of Possibility | 1W | Creature — Kor Cleric | When Priest of Possibility enters the battlefield, look at the top seven cards of your library. If a card among them has flying, Priest of Possibility perpetually gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Then shuffle. 2/2 |
Oblivion Sower | 6 | Creature — Eldrazi | When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control. 5/8 |
Warped Physique | UB | Instant | Target creature gets +X/-X until end of turn, where X is the number of cards in your hand. |
Leyline Surge | Enchantment | At the beginning of your upkeep, you may put a permanent card from your hand onto the battlefield. | |
Launch Party | 3B | Instant | As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life. |
O-Kagachi Made Manifest | Enchantment Creature — Dragon Spirit | O-Kagachi Made Manifest is all colors. Flying, trample Whenever O-Kagachi Made Manifest attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. O-Kagachi Made Manifest gets +X/+0 until end of turn, where X is the mana value of that card. 6/6 | |
Maze Glider | 5U | Creature — Elemental | Flying Multicolored creatures you control have flying. 3/5 |
Tinker | 2U | Sorcery | As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle. |
Sootfeather Flock | 4B | Creature — Bird | Flying Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/2 |
Commence the Endgame | 4UU | Instant | This spell can't be countered. Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) |