M:tG card similarity search
2RR · Creature — Dragon
Flying At the beginning of your draw step, draw an additional card. At the beginning of your end step, discard your hand. 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| New New York | Plane — New Earth | At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token. | |
| Satyr Enchanter | 1GW | Creature — Satyr Druid | Whenever you cast an enchantment spell, draw a card. 2/2 |
| Flamekin Bladewhirl | R | Creature — Elemental Warrior | As an additional cost to cast this spell, reveal an Elemental card from your hand or pay {3}. 2/1 |
| Brainstorm | U | Instant | Draw three cards, then put two cards from your hand on top of your library in any order. |
| Malcolm, Alluring Scoundrel | 1U | Legendary Creature — Siren Pirate | Flash Flying Whenever Malcolm, Alluring Scoundrel deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost. 2/1 |
| Enchantress's Presence | 2G | Enchantment | Whenever you cast an enchantment spell, draw a card. |
| Liege of the Pit | 5BBB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a creature other than Liege of the Pit. If you can't, Liege of the Pit deals 7 damage to you. Morph {B}{B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 7/7 |
| Sail into the West | 2GU | Instant | Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards. |
| Exile into Darkness | 4B | Sorcery | Target player sacrifices a creature with mana value 3 or less. At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand. |
| Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |