M:tG card similarity search
1 · Artifact
{5}: Exchange control of Avarice Totem and target nonland permanent.
| Name | Mana | Type | Text |
|---|---|---|---|
| Sivvi's Valor | 2W | Instant | If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. All damage that would be dealt to target creature this turn is dealt to you instead. |
| Hanweir Militia Captain | 1W | Creature — Human Soldier | At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. 2/2 |
| Sink into Takenuma | 3B | Sorcery — Arcane | Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way. |
| Soulherder | 1WU | Creature — Spirit | Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control. 1/1 |
| Drag to the Underworld | 2BB | Instant | This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature. |
| Rally of Wings | 1W | Instant | Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn. |
| Sundering Titan | 8 | Artifact Creature — Golem | When Sundering Titan enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands. 7/10 |
| Black Dragon | 5BB | Creature — Dragon | Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4 |
| Loyal Apprentice | 1R | Creature — Human Artificer | Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn. 2/1 |
| Case of the Pilfered Proof | 1W | Enchantment — Case | Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |