M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Hokori, Dust Drinker | 2WW | Legendary Creature — Spirit | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. 2/2 |
| Necropolis Fiend | 7BB | Creature — Demon | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn. 4/5 |
| Culling Ritual | 2BG | Sorcery | Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way. |
| Spine of Ish Sah | 7 | Artifact | When Spine of Ish Sah enters the battlefield, destroy target permanent. When Spine of Ish Sah is put into a graveyard from the battlefield, return Spine of Ish Sah to its owner's hand. |
| Artificer's Hex | B | Enchantment — Aura | Enchant Equipment At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature. |
| Threnody Singer | 1U | Creature — Siren | Flash Flying When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 1/3 |
| Damnation | 2BB | Sorcery | Destroy all creatures. They can't be regenerated. |
| Wrath of God | 2WW | Sorcery | Destroy all creatures. They can't be regenerated. |
| Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 1/1 |
| Scrap Welder | 2R | Creature — Goblin Artificer | {T}, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn. 3/3 |